- Base mesh from Maya (Low Poly)
- Put in MudBox
- Put on details on Subdivided mesh (High Poly)
My Maya skill is not really good in modelling, but I got some trials
Comments:
- Base mesh from Maya
- The Fingers weren't good to sculpt (full of squares)
- I got a short model
- Lack of shapes and balances
- The arm and hand didn't fit
- Look like an alien-liked creature
Comments:
- Learn some more tutorials from youtube on working on hardsurface and refinement ---(Details on arm and chest)
- This one used one of the default template from mudbox to build up.
- The arm is good but the fingers are not.
- This guy is too tall
- I will keep it as a trial of studying