However, I was still not happy with the model. I wanted to push into something new and less limited (from the workflow). I looked into the game industry's forum, and I did know this program before "ZBrush".
Now is the time to try something new.
I've been through a lot of tutorials online:
The very first start with those:
http://www.digitaltutors.com/tutorial/1093-Introduction-to-ZBrush
and a lot of tutorials form ZClassroom
http://pixologic.com/zclassroom/homeroom/
Comments on trying Zbrush:
- Extremely hard to get used to at the beginning (the interface is way too different from a standard window-software)
- A 2.5D software, not really real 3D
- Very fast, real-time experiences
- Most favourite tools: Dynamesh, Decimation Master, QMesh, ZSphere and Shadowbox
- The more I learnt about it, the more I love the software (like Photoshop, too many interesting things to learn ----> challenge)
- Lots of crashes and looking up for solutions as well.